Shop Mobile More Submit  Join Login
×




Details

Submitted on
March 5, 2013
Image Size
28.6 MB
Resolution
550×450
Link
Thumb
Embed

Stats

Views
4,627 (2 today)
Favourites
69 (who?)
Comments
79
Downloads
56
×
Footage used from Sega- capcom-accolade-Monolith-Konami-Apogee.

Part 1: [link]

Part 2: [link]

Part 3: [link]

Part 4: [link]

Part 5: [link]

Part 6: [link]

Part 7: [link]

Part 8: [link]

Part 9: [link]

Part 10: [link]

Part 11-1: [link]

Part 11-2: [link]

part 11-3: [link]

Part 11-4-1: [link]

Part 11-4-2: [link]

Part 11-5-1: [link]

Part 11-5-2: [link]

Part 12: [link]

Lost world special:[link]

Part 13-1: [link]

Part 13-2: [link]

Big one. Talking about the level design of all Sonic platform games. Jup.
Going to split it up in some parts tough, footage makes the files heavy.

Footage used from Sega- capcom-accolade-Monolith-Konami-Apogee.
Thanks to Alex as level design consulant.
Add a Comment:
 
:icongregory66613:
Gregory66613 Featured By Owner Sep 4, 2013  Hobbyist Writer
being stuck with Sonic CD for Android for a week has really opened my eyes as it were. the levels are designed to slow you down only if you don't know the layouts. It like Unleashed where it slows you down with the slightest mistake but CD is more effective, and better designed because it doesn't kill you for failure, suck out all your lives, give you a crappy rank and then murder your family while tampering with your school grades. It's interesting to see people memorize all these Sonic level layouts to know the obstacles and get great times... and then see those same people calling Sonic CD out for shit level design. Of course I'm playing the rerelease which fixed some bugs like framerate and collision detection, and time attack mode removes all time-posts so i dunno. Maybe it's just me but it's right up there with Sonic 3 and Knuckles.
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Sep 4, 2013  Hobbyist Filmographer
Interesting tought.

I have to be honest, I didn't play Sonic CD very thoroughly during my research, and when I played it as a kid I just plowed troguh it, so I never noticed anything like that.
Might take a new look. At the moment, all I remember is often getting stuck between 2 bumpers knocking me all over the place.
Reply
:icongregory66613:
Gregory66613 Featured By Owner Sep 4, 2013  Hobbyist Writer

yeah, it was either that or Angry Birds for a whole week. and I played the android version which ran at a constant 60 frames per second. and considering touch screen controls, the later quarter of the game got very maddening and I never even bothered with the special stages.

It doesn't deserve the hate it gets for being too platform focused and slow, but it certainly isn't the best game in the series.

Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Sep 6, 2013  Hobbyist Filmographer
Hate?
I tought it was one of people's favorites.
Sigh, people's opinions about each game changes everytime.
Altough, it's probably becaue there's at least 3 diffrent Sonic fan factions.
Whatever.
Reply
:icon9898989889898989:
9898989889898989 Featured By Owner Aug 6, 2013  Hobbyist General Artist
Does Knuckle Chaotix fit in any of these phases?  It felt more Sonic-ish than any of the other game's I asked about.
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Aug 6, 2013  Hobbyist Filmographer
hard to say, haven't played the game much but the level design seemed inconsistent to me, like each world has it's own rules.
Kinda reminds me of Sonic CD, it has less a rhytm or logic and is more ideas and gimmick based levels.

So I suppose they would count as the Sonic adventure 1 kind of level design, only 2d.
Reply
:icon9898989889898989:
9898989889898989 Featured By Owner Aug 4, 2013  Hobbyist General Artist
Would Sonic Robo Blast or Sonic Robo Blast 2 fit in to any of these phases?
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Aug 4, 2013  Hobbyist Filmographer
This chapter focuses on platform games designed to make SOnic as fast as possible, all the titles you mention are spin offs that have a completely diffrent direction and don't really belong in any category.

Both Chronicles and Robo blast don't fit in any category here, both being wide open and not having many complex platform elements. More Mario 64 with a super fast Mario then any of the categories here.
Reply
:icon9898989889898989:
9898989889898989 Featured By Owner Aug 4, 2013  Hobbyist General Artist
How about Sonic Chronicles?
Reply
:icon9898989889898989:
9898989889898989 Featured By Owner Aug 3, 2013  Hobbyist General Artist
What phase of level design is Sonic Schoolhouse?
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Aug 3, 2013  Hobbyist Filmographer
Hahaha, Wolfenstein 3d or something, nothing remotely mentioned in these video's.
Reply
:iconwaimbert:
Waimbert Featured By Owner May 22, 2013
Fantastic video as always Roger, you, Luke, and Alex really hit the nail on the head concerning Sonic level design. But Boy oh Boy you got to love the classic era and adventure era of Sonic game level design. They were so much fun and rewarding then game that followed afterward. Though, the problem with speedy platforming is that its over far too quickly. Where as Mario and Zelda titles the player is alway encourage explore the world, while Sonic game focus on speed and thrills. Which I love by the way. XD
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner May 22, 2013  Hobbyist Filmographer
If they could create cool adventure fields like in Sonic adventure, that are fun to explore, then you could get that back.
I'd like the idea of a Mario 64 esque Sonic game.
Reply
:icondarkmx4:
darkmx4 Featured By Owner Apr 5, 2013
Whoever that woman is she sounds EXTREMELY high.
Reply
:iconsomeguy1294:
someguy1294 Featured By Owner Mar 27, 2013
Hey, he's back!
Reply
:iconbabyxdinosaur:
babyxdinosaur Featured By Owner Mar 20, 2013
Alexandra is a quebecer :D she has the accent
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 21, 2013  Hobbyist Filmographer
Heh, very easy to pick out a Quebecer, eh?
I recognise them very quickly too, even when they just type, heh.
Reply
:iconbabyxdinosaur:
babyxdinosaur Featured By Owner Mar 21, 2013
yeah, we have a wierd accent xD It makes me laugh everytime I hear it ^^' huhuhu
Reply
:iconadoublea:
AdoubleA Featured By Owner Mar 24, 2013
I have an accent even in French

Saguenay lala
Reply
:iconarexion:
Arexion Featured By Owner Mar 20, 2013
Rayman Origins has to be one of those few games that got the sense of speed right. Yes it has slow levels, but those chase levels have to be one of those rare levels where you just keep on runnig without stopping. Since the camera is zoomed back enough and they do not introduce any unknown game mechanics in these levels, they do not feel all that cheap and when you fail, you more of blame yourself. Of course there are some parts that are based on pure memorisation but even then. Rayman Origins is basically what Sonic wanted to be.
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 21, 2013  Hobbyist Filmographer
Only played a 3 level demo of Rayman origins, so can't judge that statement.
I consider Rayman 2 to be one of the best 3d platformers of all time, while Rayman 3 is one of the most boring 3d platformers of all time, so he's hit and miss.

But what I remember from Rayman 1, and the 3 levels of Origins I played, while Rayman is extremely tough to play, I do feel it's mostly my own fault when I died, so the game does feel fair. And it did have a good pacing. And it does use the speed as part of the challenge, rather then have the speed only complicate the challenge. So who knows what kind of cool Sonic game Ubisoft could cook up.
Reply
:icondracold:
Dracold Featured By Owner Mar 16, 2013  Hobbyist General Artist
Indeed, that is what I am always saying. I don't understand the people who claim that Sonic is about speed and yet the old 2D platforming games were the only good games. That is an oxymoron for me.
Maybe I didn't catch that correctly, but you may have missed one more argument why platformer games are not meant to be only focused on the speed itself. It is not just that there are many examples of games that do not do that (including some of the Sonic games), but it is technically impossible.
How can you be propelled very fast forward in 2D game and still "playing" the game? You see Sonic in the middle of a screen... A screen with a very small resolution. Player can see in all directions only very limited distance. That is like 6 to 8 times Sonic's height? How come that hero who can supposedly run faster then a speed of sound will be able to react to anything? Such a small distance you can see will be at this speed (or even a lower speed which is present in some games) overcome in fractions of second. So you are telling the player: go wild, run as faster you can. But if you overcome 10 screen lengths in a second, how can you possibly play that game? Either is the level designed to play itself, or it is making you react in superhuman speed. And not just that, you can't possibly react if you are falling into a hole or a trap. You must believe that either direction you choose, you will never be punished for that (unless you remember the whole level, then you can choose right).
And since I am the person who enjoys the speed gameplay, I must say that I could never ever play the old 2D Sonic games and have the same feeling or the same experience. It's in fact a completely different gameplay. In 3D, you can see miles in front of you if you have an open space. In 2D you can't. It almost sounds to me, that those who only want to play the 2D platforming style of his games are in fact denying who he is - or who he was made to be after it was decided that he is the fastest thing alive.
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 17, 2013  Hobbyist Filmographer
Because the better 2d games force you to slow down before danger comes.
The only games you're really describing with this complaint are teh rush games. Or specifically the first, Rush adventure had slightly more damage control.
Reply
:icondracold:
Dracold Featured By Owner Mar 17, 2013  Hobbyist General Artist
I am not complaining about games but more about players. I just can't really believe that there can be a 2D game where you can feel super fast. Yeah, the "good" ones will slow down when danger comes,... but even in the fast segments they cannot be fast enough for my tastes. Not that I would not enjoy them, I just don't sonicEnjoy them. It's like playing blue spiky Mario.
Reply
:iconvincent4eva:
Vincent4eva Featured By Owner Mar 14, 2013  Hobbyist Traditional Artist
I love hearing Alex's voice again. lol

I kind of miss the Red Hedgehog.
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 15, 2013  Hobbyist Filmographer
Yeah, been a while.
She's very busy with school now.
Reply
:iconwightmamba:
WightMamba Featured By Owner Mar 13, 2013
I finall get around to watching this, thank you starbucks
Reply
:iconmotorroach:
MotorRoach Featured By Owner Mar 11, 2013
Is it a bad thing I imagined Amy in this video saying "NO ONE IS SUPPOSED TO TALK TO SONIC! ONLY I TALK TO SONIC!" while she smashed the robot?
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 11, 2013  Hobbyist Filmographer
Nah, that could be her motivation, who knows.
Reply
:icontete-chin:
Tete-chin Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
OMG!!! my brain only works with the "WHEEE" part!!! >.<

I have to stop being a fangirl... I can't help it...

as always, your movies makes me think, I never though about level desing, it's true, sometimes I feel that something is missing in sonic games, maybe is that about that balance between whee funny speed parts and the challenger parts...
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 10, 2013  Hobbyist Filmographer
Yeah.
Also missing are clearer set piece segments.
Ah well.
Generations was pretty good in level design regards, anyway.
Reply
:icontete-chin:
Tete-chin Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
Generations was cool on levels, if I compare it with rush, I did't die so much XD not in the first level!! but I still don't get why was act 1: green hill (sonic 1 first level) act 2: chemical plant (sonic 2 second level) and act 3: sky sanctuary... LAST LEVEL IN SONIC AND KNUCKLES!!!! come on!!! is too soon for that! >.< there I died... even the desing of levels was good, it was hard to pass the third act...

well... I'll play generations again to see the desing of the levels again :)
Reply
:iconrandommode:
Randommode Featured By Owner Mar 8, 2013  Professional Digital Artist
Your cartoons are awesome Roger, you always make your points and always cut perfectly :)
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 10, 2013  Hobbyist Filmographer
thanks, glad you like em!
Reply
:iconmetalheadfan2500:
MetalHeadFan2500 Featured By Owner Mar 6, 2013
One of your finest vids, have you ever heard of the webshow Extra Credit? This reminds of that show
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 7, 2013  Hobbyist Filmographer
Extra credit? No I haven't, I-
(Looks it up)
Oh wait, I did watch a few of their video's. No idea it was a series, tought it was just 3 or 4 little essays. They're pretty interesting, yeah.
Reply
:icondorko4u:
dorko4u Featured By Owner Mar 6, 2013  Hobbyist General Artist
Bah. These transitions in the old Sonic games seem to make sense, but it just caused me to not like the game. Choosing between speed and slowing down just left me angry and not wanting to play the games anymore. Maybe I gave up too easily, I dunno. The only time I've really liked how Sonic moves was in the Adventure games. Well, I guess the controls in Heroes weren't the problem with that game, so yeah, I liked those too.

also nice dissecting. gotta go check out part two
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 7, 2013  Hobbyist Filmographer
So Rush/ Unleashed are your favorite Sonic games then? They're the ones with the least itneruptions, as long as you memorized the levels.
Reply
:icondorko4u:
dorko4u Featured By Owner Mar 8, 2013  Hobbyist General Artist
Well, no. Rush had a lot of dumb gimmicks I didn't like, and I haven't played Sonic Unleashed. But I played the demo and I was running into stuff I couldn't react to.

Honestly, I like the Adventure games best in how you control Sonic. I always feel in control and knowing what I'm doing to do. It's the most like a platformer, I guess?
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 8, 2013  Hobbyist Filmographer
Hmm, but you dislike interuptions?
Sonic adventure 1 has a lot of interuptions or genre shifts during the levels, that didn't bother you?
Reply
:icondorko4u:
dorko4u Featured By Owner Mar 8, 2013  Hobbyist General Artist
Well, the interruptions I dislike make it hard for me to move. Everything feels smooth when I'm running around in Sonic Adventure. I guess the sudden minigames aren't so smooth, but I didn't really mind those. Except the part where you're controlling the plane. That part sucked. But I mean I really like how Sonic moves and the levels! I always feel satisfied.

When I think of the old 2D games, I think of myself trying to go fast and running into things, getting hurt, and slowing down. When I think of Sonic Adventure, I think of myself constantly moving and accomplishing something. It could be that the Adventure games are easier and that's it, I guess.
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Mar 6, 2013  Hobbyist Digital Artist
Interesting breakdown... fast bit, transition, challenge... I never thought of it that way before! :giggle:
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 7, 2013  Hobbyist Filmographer
Was getting curious why some sonic games felt more big in scope and exciting then others, so I started to pay closer attention. Heh, playing sonic games with a Sherlock Holmes scan.
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Mar 7, 2013  Hobbyist Digital Artist
Variety is the spice of life! ;)
Reply
:iconluke-the-f0x:
Luke-the-F0x Featured By Owner Mar 6, 2013  Hobbyist Digital Artist
Ah, glad to see it out now with Alex included & it does show our views on level design. I suppose what I do like about level design in old 2D sonic games is the multiple paths where you can decide whether you want to take the high path, the low path or somewhere in the middle. The High paths are usually easier for some reason as the low paths is in water or something.
I'm currently playing Donkey Kong Country Returns at the moment, & I am quite impressed with its level design where you can study the environment, looking out for secrets & collectibles & thinking if its physically possible to get it. And its interesting to note how to make a platform game harder by making 95% of the level bottomless or lava with teeny tiny platforms or ropes.
also, props for using footage of Claw, I've been trying to hunt that game down for years..till I used Ebay XD.
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 6, 2013  Hobbyist Filmographer
Ah, want to add the bit with the multeple paths?
It's not brought up in script.

Yeah, hated just using megaman and castlevania footage when I could honer a couple more rare platformers instead. Soundtrack of captain claw rules.
Reply
:iconmrkaosx:
MrKaosX Featured By Owner Mar 6, 2013
Intressing to know more about level designs.. since they pretty much are backbone in any games.. (hope i did use the expression correctly. ^^: )
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 6, 2013  Hobbyist Filmographer
that was correct, yes.
Reply
:iconpparreira:
PParreira Featured By Owner Mar 6, 2013  Hobbyist Filmographer
Man I couldn't agree more with Evil Doc in this one, the "opening door cutscene", really hate those, they really ruin the pace and put our patience to the test.

Something that also makes the right impression for a level would be the background music.
is there a chance you'll be talking about that as well? :)
Reply
:iconrogerregorroger:
Rogerregorroger Featured By Owner Mar 6, 2013  Hobbyist Filmographer
Sorry, I don't think I can say much about background music.
Especailly since all Sonic games, besides maybe Shadow's game, have great music, so a comment would be nothing more but "hey all music rules, that sure helps!"
Reply
Add a Comment: