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Submitted on
March 5, 2013
Image Size
28.6 MB


72 (who?)
Footage used from Sega- capcom-accolade-Monolith-Konami-Apogee.

Part 1: [link]

Part 2: [link]

Part 3: [link]

Part 4: [link]

Part 5: [link]

Part 6: [link]

Part 7: [link]

Part 8: [link]

Part 9: [link]

Part 10: [link]

Part 11-1: [link]

Part 11-2: [link]

part 11-3: [link]

Part 11-4-1: [link]

Part 11-4-2: [link]

Part 11-5-1: [link]

Part 11-5-2: [link]

Part 12: [link]

Lost world special:[link]

Part 13-1: [link]

Part 13-2: [link]

Big one. Talking about the level design of all Sonic platform games. Jup.
Going to split it up in some parts tough, footage makes the files heavy.

Footage used from Sega- capcom-accolade-Monolith-Konami-Apogee.
Thanks to Alex as level design consulant.
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Gregory66613 Sep 4, 2013  Hobbyist Writer
being stuck with Sonic CD for Android for a week has really opened my eyes as it were. the levels are designed to slow you down only if you don't know the layouts. It like Unleashed where it slows you down with the slightest mistake but CD is more effective, and better designed because it doesn't kill you for failure, suck out all your lives, give you a crappy rank and then murder your family while tampering with your school grades. It's interesting to see people memorize all these Sonic level layouts to know the obstacles and get great times... and then see those same people calling Sonic CD out for shit level design. Of course I'm playing the rerelease which fixed some bugs like framerate and collision detection, and time attack mode removes all time-posts so i dunno. Maybe it's just me but it's right up there with Sonic 3 and Knuckles.
Rogerregorroger Sep 4, 2013  Hobbyist Filmographer
Interesting tought.

I have to be honest, I didn't play Sonic CD very thoroughly during my research, and when I played it as a kid I just plowed troguh it, so I never noticed anything like that.
Might take a new look. At the moment, all I remember is often getting stuck between 2 bumpers knocking me all over the place.
Gregory66613 Sep 4, 2013  Hobbyist Writer

yeah, it was either that or Angry Birds for a whole week. and I played the android version which ran at a constant 60 frames per second. and considering touch screen controls, the later quarter of the game got very maddening and I never even bothered with the special stages.

It doesn't deserve the hate it gets for being too platform focused and slow, but it certainly isn't the best game in the series.

Rogerregorroger Sep 6, 2013  Hobbyist Filmographer
I tought it was one of people's favorites.
Sigh, people's opinions about each game changes everytime.
Altough, it's probably becaue there's at least 3 diffrent Sonic fan factions.
9898989889898989 Aug 6, 2013  Hobbyist General Artist
Does Knuckle Chaotix fit in any of these phases?  It felt more Sonic-ish than any of the other game's I asked about.
Rogerregorroger Aug 6, 2013  Hobbyist Filmographer
hard to say, haven't played the game much but the level design seemed inconsistent to me, like each world has it's own rules.
Kinda reminds me of Sonic CD, it has less a rhytm or logic and is more ideas and gimmick based levels.

So I suppose they would count as the Sonic adventure 1 kind of level design, only 2d.
9898989889898989 Aug 4, 2013  Hobbyist General Artist
Would Sonic Robo Blast or Sonic Robo Blast 2 fit in to any of these phases?
Rogerregorroger Aug 4, 2013  Hobbyist Filmographer
This chapter focuses on platform games designed to make SOnic as fast as possible, all the titles you mention are spin offs that have a completely diffrent direction and don't really belong in any category.

Both Chronicles and Robo blast don't fit in any category here, both being wide open and not having many complex platform elements. More Mario 64 with a super fast Mario then any of the categories here.
9898989889898989 Aug 4, 2013  Hobbyist General Artist
How about Sonic Chronicles?
9898989889898989 Aug 3, 2013  Hobbyist General Artist
What phase of level design is Sonic Schoolhouse?
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