Rogerregorroger on DeviantArthttps://www.deviantart.com/rogerregorroger/art/Sonic-dissected-11-1-357902111Rogerregorroger

Deviation Actions

Rogerregorroger's avatar

Sonic dissected 11-1

Published:
6.7K Views

Description

Footage used from Sega- capcom-accolade-Monolith-Konami-Apogee.

Part 1: [link]

Part 2: [link]

Part 3: [link]

Part 4: [link]

Part 5: [link]

Part 6: [link]

Part 7: [link]

Part 8: [link]

Part 9: [link]

Part 10: [link]

Part 11-1: [link]

Part 11-2: [link]

part 11-3: [link]

Part 11-4-1: [link]

Part 11-4-2: [link]

Part 11-5-1: [link]

Part 11-5-2: [link]

Part 12: [link]

Lost world special:[link]

Part 13-1: [link]

Part 13-2: [link]

Big one. Talking about the level design of all Sonic platform games. Jup.
Going to split it up in some parts tough, footage makes the files heavy.

Footage used from Sega- capcom-accolade-Monolith-Konami-Apogee.
Thanks to Alex as level design consulant.
Image size
550x450px 28.6 MB
© 2013 - 2024 Rogerregorroger
Comments80
Join the community to add your comment. Already a deviant? Log In
Gregory66613's avatar
being stuck with Sonic CD for Android for a week has really opened my eyes as it were. the levels are designed to slow you down only if you don't know the layouts. It like Unleashed where it slows you down with the slightest mistake but CD is more effective, and better designed because it doesn't kill you for failure, suck out all your lives, give you a crappy rank and then murder your family while tampering with your school grades. It's interesting to see people memorize all these Sonic level layouts to know the obstacles and get great times... and then see those same people calling Sonic CD out for shit level design. Of course I'm playing the rerelease which fixed some bugs like framerate and collision detection, and time attack mode removes all time-posts so i dunno. Maybe it's just me but it's right up there with Sonic 3 and Knuckles.