But probably the only one people were actually waiting for.
So enjoy! I assume you don't need to know my opinion about the game anymore.
Also, will no longer tell the amount of minutes it's long, since I'm tired of getting into discussions about how I'm 3 seconds off. If you must know, it's ROUGHLY 7 minutes long, but PLEASE FORGIVE ME if I'm a couple seconds off on that. I assume you prefer me to make more movies instead of becoming master of time.
Let's not judge him for the seconds off he is.
Keep in mind, it's about discovering why something doesn't work for you, not causing your brain to reject more work.
But yeah, same writers.
Really got me with the fart pack bit as well.
Sonic and Tails are constantly detached and making lame jokes, the deadly Six have no impact other then superficial jokes, Eggman's revenge plot goes nowhere, Tails's personality and motivation changes every cutscene. But there's a great build up and it starts becoming more exciting near the end, but then it falls apart and 90% of the plotlines get no resolution.
Is that how you laugh in Portugal? Kekekekekekeke. ...or shout "Booo!"
Alrighty then. I see you continue to do the thing where there's a whole sentence written at the subtitles while the character only says a few words before interupted. Neato, the attention to detail. And now I finally know what Mc Nosehair is in Portugese, hooray.
Reason I don't credit the writers for it is because they immediatly push other characters in the spotlight to fill the joke spots, like Orbott and Cubott. Sonic's struggle is mostly in the background.
Yeah yeah, we don't want it to become mopey like 06.
And yes, Sonic being a Jesus figure in previous games is also annoying, no arguiing that.
To those games credit, at least their consistent in their moral, even if it's a stupid and annoying moral.
Sonic Lost world's Sonic struggle goes from "Acting too fast causes disasters" to "Sonic never paid attention to Tails?" to "Eggman was behind it all, dun dun dun", none of em having a proper set up or pay off.
Sonic is never in a situation where he "Finally" respects Tails (Then again, there was never a scene he didn't, so that plotpoint came out of nowhere anyway). He treats Tails the exact same way he does in all games from start to finish.
He goes to save Tails by contuiing to do the same things he was already doing, Tails saves himself and the actual conflict is never spoken off.
Then considering Cyborg Tails instantly evaporates after his dramatic introduction, and you can write Tails entirely out of the story without any problem, safe for one joke...dramatic scene...something with Cubott's face. I love the irony that in a story 40% about overcoming a character feeling neglected, you can actually completely throw him out without changing a single iota of what happens in the rest of the plot. Ouch.
Yeah yeah, he has more to do here then in Sonic Unleashed/ 06/ etcetera. True, tough at least thsoe games didn't put so much emphesis on non existant character arcs.
Again, definitly not saying the other game stories were good.
Sonic is never in a situation where he finally learns to stop and thinkm in fact he makes the same mistake later again and the only lesson he learns is that "I should have been quicker", the exact wrong lesson to take from it.
Tails feels neglected and betrayed by Sonic, and that plotthread is solved by him saving himself...Which has nothing to do with his relation to Sonic.
That's what I mean with concept story telling, I see a lot of parts of character development, but they don't connect. Characters learn lessons or fix problems that were never there. It's really weird.
These are not little details that don't work out, like most plotholes in other Sonic games are, like the typical "Why don't people see the diffrence between Shadow and Sonic. These are big, giant, vital pieces of the entire structure that don't connect.
And that's not even mentioning the Deadly Six "We want revenge on Eggman, so let's continue the mission he gave us and kill Sonic!!" or Eggman's utterly meaningless tirade against the Deadly Six, he never even interacts with them again.
No, I agree and respect your feelings that this game makes Sonic and Tails deeper characters, they are indeed more human then before and it's clear the writers were trying to tell an actual story with them.
But I still stand by my point, those moments of character development only happen in one scene, and one scene only and then it's ignored or mutated into something compeltely different.
Every scene has an entirely new concept and it never glues together like a proper narrative.
And yeah, most sonic stories are stupid and have flaws. Hey, that's where I make my carreer from.
in the end, the only thing that matters is what can you tolerate more, bad stupid melo drama or obnoxious sarcastic detachment?
I prefer stupid melo drama because it's funny and at least creates a nifty set piece here and there.
Of course a GOOD story would be the best, but yeah.
I knew, RIGHT from the beginning, there would be nothing substantial in this games story. That, and that this game would be proof that Sonic team doesn't know what the crap to do with this franchise anymore.
To think people thought those color coded clichés, honestly only par with the nonsense of Solaris/Mephiles in terms of stupid villians, would actually make this shit dark and edgy because made references to death and dying.
They have absolutely no hints of a background other then wanting revenge on Eggman, and they do that by trying to kill Sonic, which was the mission Eggman gave to them..?? Err...
Mephiles was badly written and had shakey motivations, but at least was a threat and a nice foil for Shadow, pushing his buttons.
Deadly six have nothing other then 1 dimensional jokes.
That is fantastic.
Almost makes me want to explore that yeah.
Eggman and Knuckles and Amy and the planet where all his previous adventures took place are dead.
Now nothing but Sonic versus the Deadly Six in candy land for all eternity.
it turns the title into an exciting mystery detective puzzle.
CAN YOU FIGURE IT OUT?
It adds so much depth and complexity to the dumb cartoon.
The deadly six were pretty one note.
They have one theme and everything they said is in that one note.
The fat one is always hungry and talking about sandwiches, the girl is a girl so she constnatly needs compliments andm ake up, the goth is emo so likes things that are depressing, etcetera.
Zavok the leader is the only one with depth, if extremely generic "I will destroy the world beause I'm angry" is depth to you. He's the only one at least interacting with others instead of just spouting catchphrases.